Difference between revisions of "Module:WDL"
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Latest revision as of 07:26, 22 August 2014
Documentation for this module may be created at Module:WDL/doc
require('Module:No globals') local getArgs = require('Module:Arguments').getArgs local roundAndPad = require('Module:Decimals')._main local p = {} local function total(frame, played, won, drawn, lost, category) if played == '-' or played == '—' then return '—' elseif not played then if not won and not drawn and not lost then return '' end return frame:expandTemplate{title = 'Number table sorting', args = { (won or 0) + (drawn or 0) + (lost or 0) }} elseif tonumber(played) ~= (won or 0) + (drawn or 0) + (lost or 0) then return '<span class="error" style="font-size:100%"><abbr title="GP not equal to W + D + L">error</abbr>' .. (category or '') .. '</span>' else return frame:expandTemplate{title = 'Number table sorting', args = { played }} end end local function displayWinPercent(frame, winPercent, decimals) local retval = '' if winPercent < 10 then retval = '<span style="visibility:hidden;color:transparent;">0</span>' end retval = retval .. frame:expandTemplate{title = 'Number table sorting', args = { roundAndPad(winPercent, decimals or 2) }} if winPercent >= 100 then -- XXX: Should >= be ==? This should never be over 100, but that's what the original template had return retval .. '<span style="visibility:hidden;color:transparent;">0</span>' else return retval end end local function pct(frame, played, won, drawn, lost, decimals) if played == '-' or played == '—' then return '—' elseif not played then if not won and not drawn and not lost then return '' elseif (won or 0) + (drawn or 0) + (lost or 0) <= 0 then return '<span style="display:none">!</span>—' end return displayWinPercent(frame, 100 * (won or 1) / ((won or 1) + (drawn or 0) + (lost or 0)), decimals) -- XXX: Why is 1 used in the numerator instead of 0 if won isn't set? It's not like that in the case where played is set. It makes sense in the denominator to avoid a divide by zero elseif tonumber(played) <= 0 then return '<span style="display:none">!</span>—' else return displayWinPercent(frame, 100 * (won or 0) / played, decimals) end end function p.main(frame) local args = getArgs(frame) local tableprefix = string.format('| style="%stext-align:%s" |', args.total and 'font-weight:bold;background:#efefef;' or '', args.align or 'center') local retval = tableprefix .. total(frame, args[1], args[2], args[3], args[4], args.demospace and '' or '[[Category:WDL error]]') .. '\n' retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[2] }} .. '\n' retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[3] }} .. '\n' retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[4] }} .. '\n' if args['for'] then retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args['for'] }} .. '\n' end if args.against then retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args.against }} .. '\n' end if args.diff == 'yes' then if tonumber(args['for']) and tonumber(args.against) then retval = retval .. tableprefix .. string.format('%+d\n', args['for'] - args.against) else retval = retval .. tableprefix .. '<span style="display:none">!</span>—\n' end end return retval .. tableprefix .. pct(frame, args[1], args[2], args[3], args[4], args.decimals) end return p